13HRP – 0016 – Melting Wrath
Description
Entity 13HRP – 0016 – Melting Wrath, called Melting Wrath, ranks among the most violent and destructive anomalies recorded by the Hollow Reality Project. Its form looks roughly human, but it never stays stable. Layers of melted flesh, hot metal, and steaming tissue slide and reform in endless loops, making its body shift constantly. Steam pours from its surface, followed by bursts of scalding vapour. Limbs stretch into blades before falling into dripping stumps, leaving trails of liquid behind. No fixed face remains. Instead, two holes blaze with white light that blinds and burns those who look. Survivors call these voids “the eyes of punishment”—a mark that lingers in memory long after exposure.
Its presence destroys the area around it. Floors sag, walls slump, and steel beams twist. Matter shakes and weakens as though echoing its inner chaos. Cameras fail: lenses melt, glass smears, and screens show warped shapes like broken oil paintings. Even advanced sensors fail after a short time.
Behavioral Traits
Melting Wrath appears in places filled with anger and violence. Riots, fights, and mass rage draw it in. Before it arrives, the air changes: humidity rises, breathing grows hard, and heat climbs to unbearable levels. Witnesses feel crushing weight in their lungs and hear the sound of furnaces, pipes hissing, and muttering voices full of anger.
When it appears, Melting Wrath drives aggression higher. People nearby lash out wildly, often hurting those closest to them. Victims see hallways dripping, ceilings sagging, and their own flesh melting away. Unlike other deadly anomalies, it seems to enjoy slow torment. Victims partly liquefy, sticking to walls while still alive. Survivors suffer lasting changes: fire-obsessed urges, violent moods, and trauma. Many dream of drowning in molten iron while hearing a furnace heartbeat pounding inside their heads.
Instant Report 16-A
During riots in [REDACTED], Melting Wrath appeared without warning. Seven civilians collapsed as their skin melted like wax. Witnesses saw the anomaly walking calmly through the chaos, each step boiling pavement into pits. Surveillance broke down: cameras sagged, wiring burned, and only broken fragments of data remained before total failure. Teams who entered found victims fused into pools of liquid attached to steel beams. Weak heartbeats still pulsed inside them. Personnel nearby reported whispers repeating: “the fire that never ends… the furnace will not sleep.” Teams pulled out once heat levels passed safe limits and gear failed.
Observational Notes
Tests showed strong ties between human anger and the anomaly’s power. When subjects stayed calm, 13HRP – 0016 – Melting Wrath weakened, glowing less and slowing down. When subjects grew angry, it expanded, shone brighter, and grew unstable. Researchers concluded that Melting Wrath feeds directly on anger. It appears when large groups lose control, and in turn it makes rage spread faster.
Survivors’ dreams confirm this idea. They describe a “furnace-world”—an endless land of chimneys, ash-filled skies, and rivers of molten metal. In that place, Melting Wrath serves as either guard or messenger, crossing over only when enough rage breaks the walls of reality. It is not clear if this furnace-world is a real place or a shared dream, but the link is certain.
Containment Protocols
Entity 0016 stays locked inside Cryo-Chamber Delta-13, a frozen vault built for extreme cold. The chamber uses nitrogen pumps, thick shields, and auto-coolant feeds to hold its unstable form. Even while frozen, the entity shakes the walls with sound, cracking frost and rattling steel. These noises show it stays aware beneath the ice.
Staff assigned to Delta-13 must pass strict emotional checks. Any signs of anger are banned, since even mild irritation causes surges. Security also bans fire-based weapons after a failed test with flamethrowers nearly caused a breach.
Theories
Experts disagree on the true nature of 13HRP – 0016 – Melting Wrath. Some say it is anger itself made real, a psychic wound taking form. Others claim it comes from the furnace-world, sent whenever rage grows too strong. A few suggest it acts as punishment, turning outbreaks of wrath into lessons carved into flesh and stone.
Philosophers ask what this means for humans. If it truly is anger in physical form, then freezing it only delays the next event. Because rage is part of human life, removal may never be possible. Some propose turning anger into safe outlets, starving the anomaly. Others dismiss this as fantasy, warning that society will always make more rage than containment can handle.
Hidden Lore
Old texts speak of wrath-spirits that melt flesh and rust iron. While unproven, these stories suggest people have seen things like Melting Wrath for centuries. Secret cults see it as cleansing fire, claiming that those who melt in its presence change into “liquid echoes”—spirits trapped in the furnace-world. Whether myth or prophecy, these records show that Entity 0016 is more than a danger: it is a symbol burned into culture, religion, and memory.
Conclusion
Entity 13HRP – 0016 – Melting Wrath is not only a biological threat but also an idea given shape. It feeds on human anger and returns it in endless cycles. Containment can slow it, but as long as rage exists, it will rise again. Whether seen as a shard of anger, a visitor from the furnace-world, or a judge of wrath, it shows that fire and rage cannot be separated from human nature. The anomaly stands as both warning and weapon, showing that unchecked anger burns through both people and worlds.
Administrative Note
Doctor Billy, your first draft lacked clarity. This revision uses clearer words and stronger structure for review by the Grand Council of Thirteen. Future drafts that fall short will result in reassignment to Zeldt labour divisions.
Last modified: 2025/09/03 at 01:21 am
Published: 2025/08/22 at 8:28 pm
previous 13HRP – 0015 – Popper Magic
next 13HRP – 0017 – SOMETHING
13HRP – Hollow Reality Project
- 13HRP – Part 1
- 13HRP – Part 2
- 13HRP – Part 3
- 13HRP – Part 4
- 13HRP – Part 5
- 13HRP – Part 6
- 13HRP – Part 7
- 13HRP – Part 8
- 13HRP – Part 9
- 13HRP – Part 10
- 13HRP – Part 11
- 13HRP – Part 12
- 13HRP – Part 13
- 13HRP – Part 14
- 13HRP – Part 15
- 13HRP – Part 16
- 13HRP – Part 17
- 13HRP – Part 18
- 13HRP – Part 19
- 13HRP – Part 20
By Silvia Moan