13HRP – 0025 – Factory Madness

13HRP - 0025 - Factory Madness

13HRP – 0025 – Factory Madness

Description

Entity 13HRP – 0025 – Factory Madness describes a collapsed factory on the edge of the Mirror World (0051). Once a toy-and-food hub, it has become a living engine of horror. Conveyor belts grind without power, molten pits bubble endlessly, and broken machines swell and contract as if they breathe.

Instead of producing toys or food, the factory now creates fragments of anomalies: doll parts, fast-food mascots, spores, and robotic shells. Its shape mutates every night, adding new wings, staircases, and classrooms. Moreover, all mapping attempts fail because blueprints twist within hours. As a result, explorers insist the site cannot be charted or trusted. Consequently, Factory Madness resists all predictable study, and therefore demands constant vigilance.


Observed Effects and Physical Impact

Entering 13HRP – 0025 – Factory Madness leads to immediate sickness. Within minutes, operatives vomit uncontrollably. Masks and filters do not help since fumes seep through. Witnesses report choking, spasms, and violent shaking. In addition, the noise overwhelms with grinding, pounding, and shrieks. Furthermore, after longer exposure, dizziness, headaches, and visions strike. Many claim they see machines tearing them apart. Later, bruises and cuts appear on their skin, showing the illusions have physical bite. Moreover, some even feel phantom limbs ripped away, only to find matching wounds after inspection.

Investigators discovered Factory Madness feeds on human remains. Conveyor belts haul bodies and limbs, which grinders smash into slurry before pressing into patties. DNA tests reveal human traces mixed with unknown compounds. Because it devours flesh and metal alike, Factory Madness never starves. Consequently, researchers describe it as an industrial predator, a structure that rewrites natural rules into machinery-driven ones. Therefore, the site thrives as a hostile entity, not a ruin. In conclusion, Factory Madness turns consumption into creation.


Additional Observation — “The Bella Manufactory”

Sweep-12 uncovered new conveyor lines in Sub-Sector Delta. These machines delivered steel pods dripping fluid. Inside, flesh and bone molded into doll-like bodies. After thirteen minutes, each body became 13HRP – 0005 – Bella The Doll.

The dolls attacked as soon as they formed. Their eyes burned like furnaces, and they joined swarms without pause. Analysts estimate this section creates as many as 300 dolls daily, depending on what the factory consumes. Furthermore, dolls often carried scraps of staff clothing and spoke with the voices of consumed personnel, crying for help while striking others. Consequently, the blurred line between victim and attacker deepened the dread. Thus, Factory Madness demonstrates its ability to recycle both flesh and memory into new threats.


Classification: Mirror-Industrial Zone / Anomalous Production Node

Behavior & Environment

  • Self-Assembly: Machines build items without input. Products include porcelain dolls (0005), rat idols (0006), Crimson Eggs (0345), and faulty Mac Zurger robots (0050). Furthermore, each product moves moments after completion. This shows Factory Madness functions as an independent creator.
  • Echoed Voices: Speakers hum, chant, or shout: “The sauce is on the wall.” Additionally, recordings decay into static that mimics children’s laughter. As a result, paranoia rises quickly. Consequently, exposure weakens the will to resist, and in turn lowers survival odds.
  • Biological Integration: Walls contain marrow threads (0060) and crystals resembling Substance Xz37 (0066). Cutting the walls releases warm hydraulic fluid. Moreover, skin contact burns and scars victims. Therefore, no part of Factory Madness remains safe for touch.
  • Spatial Collapse: Corridors fold into ClassRoom forms (0497). Mannequins lecture nonsense until they eject intruders. Consequently, explorers must adapt constantly to survive. Thus, navigation becomes a battle of endurance and psychological resistance.

Encounter Log 25-D

Location: Southern conveyor halls
Team: Operatives [REDACTED], surveillance drones

[00:12] – Conveyor starts without power, spitting out 300 porcelain heads.
[00:15] – Speakers hum Bella’s song, and operatives stagger from dizziness.
[00:18] – Rat Man cult enters with rust offerings. They freeze when MacZurger Mr Wiggles appears.
[00:20] – Wiggles denies blame. A Crimson Egg forms, cracking and spilling into Xz37 growths.
[00:22] – Johnny’s voice echoes: “Fear residue runs the line. Keep the belts alive.”
[00:24] – ClassRoom collapse strikes. Chalkboards appear, mannequins scrawl in grease.
[00:26] – Evacuation begins. Drone captures final image: Bella and X13D Dog resting in slag pits, staring.

Containment rules assume every breach spawns new Bella Dolls. Flamethrowers work better than guns. However, even burned fragments crawl back to conveyors and rebuild, which makes control harder. Therefore, teams always prepare fallback burn protocols. Moreover, repeated tests prove no method offers permanent containment.


Supplementary Incident Log — “The Red Conveyor”

At 02:47, Operation Sweep-12 sent a Zeldt team into Factory Madness. Audio caught shrieks layered over humming. At 03:19, they found a conveyor soaked in blood and torn Mac Zurger uniforms. Attempts to stop it failed—the machine sped up and consumed one operative.

During another mission, a researcher’s coat snagged on a conveyor. Guards rushed to help, but the machine pulled faster. He was crushed beneath a press. His family was told he drowned at sea, but records confirm the factory killed him. The conveyor ran for hours, making patties that pulsed faintly, as if holding his memory. Thus, containment cannot rely on direct shutdown methods, and instead demands adaptive strategies.

Autopsies on fragments revealed crushing from hydraulics. Yet alien ridges lined the remains. Survivors later dreamed of endless conveyors hauling copies of themselves into presses. These nightmares ended only after memory erasure, proving deep psychological harm. Moreover, the link between memory and machinery in Factory Madness remains unresolved and highly dangerous.


Containment Protocols

The Council lists 13HRP – 0025 – Factory Madness as a top-level hazard. Guards patrol a strict perimeter, and cameras watch without pause. Every expedition has ended in death. Still, long-term goals aim at destruction. In addition, evidence links the site to mirror-world variants, creating endless clones. Mapping shows conveyors stretch through time, building items from possible futures. Consequently, Factory Madness connects present danger with future threats.

One alarming event occurred at 13:13, when cameras caught Olivia Xathriel inside Factory Madness while her body rested elsewhere. This proves the anomaly serves as a gateway, splitting identity and time. Therefore, researchers now argue whether Factory Madness acts as filter, furnace, or both. Furthermore, debates extend into whether destruction would fracture reality itself.

  • Isolation: Quarantine holds with rotating guards. Entry demands Oversight clearance.
  • Mapping Ban: Maps collapse by design; shredded on sight.
  • Anomaly Dampening: Anti Void Key (0083) slows conveyors for 7–13 minutes but risks rupture.
  • Emergency Burn: If growth spreads, firebombing is instant and without hesitation.

Final Assessment

Factory Madness embodies more than ruin. It acts as an active node that spawns dolls, mascots, spores, and eggs. Destroying it may scatter production elsewhere. Oversight Directive 13 states: “Every object must be traced back here. Every doll, every egg, every robot leads home to the factory.” Consequently, teams treat the site as the origin of many anomalies. Furthermore, ongoing research confirms Factory Madness ties multiple threats together, making it the core of wider contamination. Additionally, the repeated emergence of dolls, robots, and eggs strengthens the argument that the anomaly drives countless outbreaks.


Concluding Assessment

13HRP – 0025 – Factory Madness shows industrial horror at its peak. It works as both predator and producer—consuming bodies, objects, and even law itself. Flesh, machines, and warped space join into one cycle. Its reach stretches through time, replicating without end. True destruction requires dismantling both its machinery and its grip on existence. Moreover, scholars warn it endures because it already exists across many realities. Until safer methods appear, Factory Madness remains one of the most dangerous anomalies in the Hollow Reality Project—a machine-world that consumes, remakes, and repeats without end. Therefore, its legend continues to grow as a warning that industry itself can mutate into endless hunger.


Cross References

  • 13HRP – 0012 – MacZurger Mr Wiggles
     Spotted inside advertising labs, trailing grease marks and denying responsibility: “I don’t run the ads, I just sell the dream.”
  • 13HRP – 0006 – Rat Man
     Cult activity thrives in lower basements. Shrines built from scrap parts suggest the factory feeds them directly.
  • 13HRP – 0005 – Bella The Doll
     Humming carried across factory intercoms mirrors her known patterns. In one incident, 1,200 dolls emerged overnight from a single production line.
  • 13HRP – 0004 – Johnny
     Recovered documents confirm Johnny manipulated assembly algorithms to channel “fear residue.” His fingerprints remain coded in rusted control panels.
  • 13HRP – 0040 – WoollyLand
     Factory belt systems deliver carnival parts into WoollyLand dreamscapes, bridging industrial production with surreal entertainment.
  • 13HRP – 0050 – Mac Zurger Robot
     Unfinished prototypes recovered here. Several robots activate spontaneously, reciting slogans even without power supply.
  • 13HRP – 0066 – Substance Xz37
     Pumped as lubrication. At high heat, it mutates into crystalline gardens sprouting from vents and clogging machinery.
  • 13HRP – 0060 – Plague Zygoun
     Air filters tested positive for dormant spores. Suggests the Mirror World plague was partially distributed through factory systems.
  • 13HRP – 0345 – Crimson Egg
     Fragments recovered from molten slag pits. Shells remain intact even when submerged in acid.
  • 13HRP – 0497 – ClassRoom
     Factory wings collapse into classrooms where mannequins teach nonsense lessons. Survivors recall being graded before ejection.

Last modified: 2025/09/21 at 18:50 pm

Published: 2025/09/01 at 12:00 pm

By Silvia Moan