13HRP – 0031 – Xuninty Oni


Description

Entity 13HRP – 0031 – Xuninty Oni, also called Xuninty Oni, shows as a tall humanoid tied to oni folklore. It stands between seven and nine feet, its body broad and heavy with muscle. Its skin shifts through red, violet, and dark blue, making it look bruised and pulsing with a hidden beat. Two horns rise from its head, their size and shape changing with its mood. Even when still, the skin ripples as if unstable. These traits suggest the body is not fixed but shaped by its feelings.

When calm, its skin looks smooth and polished, like carved stone. When angry, cracks tear open across its body and spill ghostly fire. The fire burns hot enough to blister skin but does not ignite nearby matter. This odd mix makes researchers think the Oni is more like a vessel of energy than flesh. Its body shifts too much to classify as a normal lifeform.

The Oni moves between two clear states: friendly and violent. At times, it bows, laughs, and speaks with respect. At other times, it rages, burning and lashing out without control. Because the shift comes without warning, keeping it contained is highly dangerous.


Observed Behaviours

  • In its calm state, the 13HRP – 0031 – Xuninty Oni sits cross-legged, like a monk. It tells stories of old banquets, gods, and rites. Often, it makes food and drink appear—roast meat, sake, and cups—which it offers as if hosting a feast. It hums or sings folk-like tunes, and listeners feel strong emotions, even without knowing the culture. Some say they smell incense, taste food, or feel heat as if by a fire.
  • In its violent state, the Oni shows brutal strength. It tears steel, destroys drones, and kills staff with ease. Its body bursts into ghost fire, and its horns sharpen into weapons. Its roar sounds like many voices at once. Witnesses often hear its words repeat in their minds hours later, hinting at a memetic effect.
  • Shifts happen suddenly, even mid-action. In one case, it laughed, then roared and crushed a drone. Calm phases grow shorter each year, while violent phases grow longer. This may mean the Oni is breaking down further over time.

Psychological Impact

Exposure to 13HRP – 0031 – Xuninty Oni harms the mind. At first, people copy its calm ways—laughing, eating, and feeling safe. But once it rages, the safety shatters. Subjects often grow paranoid and hostile. Many mimic its laugh or speech, while others fly into violent fits. Some even cut into their foreheads trying to “grow horns,” claiming a voice told them to.

With longer contact, people lose their sense of self. They say they are vessels “borrowed by the red flame.” This effect stays even after removal, and no treatment has erased it.

Over time, subjects dream of ruined shrines, burning skies, and banquets of silent guests. Even sedated, they hum or sing parts of the Oni’s songs. This shows deep marks left on memory and identity.


Incident Report – “The Feast”

During one trial, the Oni stayed calm. It made roasted fish, sake, and ornate tools. It invited three researchers to sit, and under strict watch, they agreed. For minutes, it looked like a peaceful ritual feast. The Oni laughed, blessed the food, and spoke of cycles of joy, making the moment seem safe.

Then it shattered the act. It smashed a cup and forced shards into the lead researcher’s mouth, threatening to burn him alive. Guards rushed in and pulled the group out, but the damage was done. Within two days, two researchers grew obsessed. They sketched horns, fire, and feasts until their hands bled. Both later shifted between polite manners and violent rages.

The notebooks showed hundreds of images and one phrase again and again: “the fire is borrowed, not given.” This line has also appeared in later writings of other exposed subjects. Experts believe it is not random but an imprint from the Oni itself.


Containment Protocols

Entity 13HRP – 0031 is held in a ritual chamber. Its walls display oni masks of joy, wrath, sorrow, and peace. Ritual staff believe the masks keep balance and calm it. Each month, the masks are rotated and cleansed, since neglect angers it.

Staff speak only through audio links, never face to face. No entry is allowed without two fail-safes active. Teams must keep flame wards, chants, and lockdown systems ready at all times. Some push for daily chants to play inside, though proof of their effect is weak.

If it breaks free, staff must trigger spectral dampeners and null glyphs. Guns fail against it, so only chants and glyphs have slowed its violent state.


Speculative Notes

Theories differ on what the Oni is. Some say its split states reflect a broken identity tied to mirror-world echoes of Olivia. Others argue it is a ritual enforcer, rewarding respect but punishing neglect.

Another view is that it embodies paradox. It is host and executioner at once. Human minds, unable to hold both truths, see it as shifting. In this way, its very existence bends thought.

Still others say it is a cultural spirit, born of memory and belief. Its feasts and fires mirror how trust can twist into harm. Whether true or not, the Oni breaks meaning as much as it breaks containment.


Conclusion

Entity 13HRP – 0031 is one of the most dangerous anomalies. Its unstable states, immense strength, and lasting mental harm make it a constant threat. Containment lowers risk but cannot stop its spread through minds and dreams. Until new methods arise, Xuninty Oni must stay under close watch. It stands not just as a destroyer but as a ritual paradox. To face the Oni is to face contradiction, a living mirror of broken identity and ritual itself.

Last modified: 2025/09/07 at 23:05 pm

Published: 2025/09/07 at 12:00 pm

By Silvia Moan