13HRP – 0029 – The Warm13HRP – 0029 – The Warm
Description
Entity 13HRP – 0029 – The Warm, also called The Warm, appears as a reddish-brown stone with faint pink lines across one side. Under ultraviolet light, The Warm glows with a pulsing shimmer; however, this effect stops when viewed through cameras or sensors. Its mass shifts wildly, moving between just over 2 pounds and more than 600 pounds. At times, The Warm even breaks containment scales. Researchers cannot explain these shifts, though some suggest The Warm draws power from another dimension. So far, no solid proof exists.
The surface of The Warm also changes. Sometimes it looks polished and smooth; at other times, it feels rough and grainy. People who touch The Warm often report a faint “breathing” sensation. Yet no airflow ever appears, which suggests the feeling comes from mental influence rather than physical reality. Because of these traits, The Warm stands out as one of the hardest anomalies to study in the Hollow Reality Project. Moreover, continued exposure to The Warm reinforces its strange impact on both body and mind. Reports highlight that even short contact with The Warm can create lasting unease.
Thermal Effects
Touching 13HRP – 0029 – The Warm causes an instant warming sensation, like holding a heated stone. At first, this feels harmless and even relaxing. However, after around sixteen minutes of contact, the effect reverses without warning. Victims then suffer sudden drops in body temperature, frost forms on their skin, and hypothermia sets in. In one case, a subject’s temperature fell to -10°C in less than half a minute, freezing internal organs solid and causing death.
The outcome does not always follow the same path. Some people suffer brief shocks, while others freeze to death instantly. Without fast removal and treatment, survival becomes impossible. Because of this, The Warm ranks among the most dangerous contact anomalies in containment. Consequently, teams handling The Warm must always follow protocol to reduce risk.
Other effects appear as well. Many subjects report vivid dreams after even short exposure to The Warm. These dreams often show frozen plains, silent stone figures, or chanting beneath the earth. As a result, researchers believe The Warm influences both body and mind. The recurring presence of The Warm in dream accounts shows its influence continues long after physical contact ends. Test reports further stress that The Warm creates lasting psychological imprints, adding to the danger.
Unpredictable Reactions
Though deadly in most cases, The Warm sometimes acts in strange ways. One subject held The Warm for over ten hours and claimed to feel calm, even hearing lullabies. This calm ended when other species were introduced. For example, a chicken placed on The Warm burst into flames, leaving only ash. Soon after, the same subject who had felt calm froze to death almost instantly.
Later study showed his resistance came from exposure to 13HRP – 0270 – Happy Pappy, which may weaken harmful effects of The Warm. The chicken’s presence disrupted this balance and caused a violent shift. Therefore, this incident proves the risk of testing 13HRP – 0029 – The Warm alongside other anomalies. Reports now confirm that The Warm reacts in wildly different ways depending on the surrounding environment and test subjects.
Other outcomes include nearby plants catching fire, metal restraints melting, and freezing fog spreading through rooms. These unpredictable results demonstrate that The Warm behaves in many ways, making it difficult to control. For this reason, staff must prepare for multiple scenarios whenever The Warm enters testing zones. The risk expands each time The Warm is exposed to a new object or subject. Logs also note that The Warm often destabilises controlled conditions, showing how broad its influence can be.
Connections to Other Objects
The most alarming risk is how 13HRP – 0029 – The Warm interacts with other anomalies. When researchers tested it with 13HRP – 0269 – Golden13 Spoon, the result happened instantly. The subject turned completely into gold in less than a second. The body became a solid statue of metal. Handling these golden bodies creates risk, as contact causes exhaustion, dizziness, and sickness similar to heavy metal poisoning. This direct evidence proves The Warm can rewrite biology in extreme ways.
The Warm also amplified the effect of Happy Pappy, showing it can change or boost other anomalies. If paired with objects like 13HRP – 0313 – Melted Choir, the outcome could be far worse. Thus, this proves that The Warm functions not only as a direct threat but also as a force that magnifies surrounding dangers. Because of these results, containment specialists warn that 13HRP – 0029 – The Warm may act as a catalyst for chain reactions among anomalies. The repeated pattern of The Warm escalating events confirms it plays a central role in anomaly interaction. Records now highlight The Warm as a primary hazard when researchers consider cross-tests, further cementing its influence.
Containment Notes
After a fatal incident with a Zeldt subject, containment rules for The Warm were updated. Staff now use insulated tongs coated with layers that resist both heat and cold. The Warm stays in a vault with reinforced walls, sensors for weight and temperature, and alarms for strange vibrations. If readings shift outside safe levels, a freeze-lock system activates to neutralize The Warm’s unstable activity.
For transport, teams use a mobile cage built from ice-proof alloys. Even with these precautions, the risk remains high. In one test, a rat froze instantly on contact with The Warm, proving its lethal nature. Consequently, these containment rules stress that The Warm must never be handled casually or without protective measures. Regular inspections also confirm that The Warm remains locked down only under constant monitoring. Additional logs show that even transport attempts involving The Warm often trigger malfunctions.
Rules forbid eating, holding, or private testing of The Warm. If anyone is found with the object, security must seize them, enforce quarantine, and conduct questioning. The constant repetition of these rules underlines the central danger of The Warm, reminding all staff of the lethal risk it carries. Reports further emphasise that The Warm has caused repeated breaches when staff ignored these strict guidelines, reinforcing its dangerous reputation.
Conclusion
Entity 13HRP – 0029 – The Warm stands as one of the most unstable and lethal anomalies. Its shifting weight, sudden freezing, and dangerous synergy with other anomalies make it a top-level threat. Although no clear theory explains its nature, failed models only add to the need for strict caution.
Some hope future research will reveal how The Warm functions. For now, containment takes priority. The Warm must be treated as both a direct killer and a wider risk that could destabilise the Hollow Reality Project itself. Ultimately, the repeated appearance of The Warm in reports, experiments, and dream records proves it is central to understanding how anomalies link, evolve, and spread danger. Only through continued study of The Warm can researchers uncover its true place in the Hollow Riality cycle. Notes now mark 13HRP – 0029 – The Warm as a reference point for studying anomaly spread patterns, ensuring the object remains central to containment research.
Last modified: 2025/09/07 at 23:02 pm
Published: 2025/09/05 at 12:00 pm
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13HRP – Hollow Reality Project
- 13HRP – Part 1
- 13HRP – Part 2
- 13HRP – Part 3
- 13HRP – Part 4
- 13HRP – Part 5
- 13HRP – Part 6
- 13HRP – Part 7
- 13HRP – Part 8
- 13HRP – Part 9
- 13HRP – Part 10
- 13HRP – Part 11
- 13HRP – Part 12
- 13HRP – Part 13
- 13HRP – Part 14
- 13HRP – Part 15
- 13HRP – Part 16
- 13HRP – Part 17
- 13HRP – Part 18
- 13HRP – Part 19
- 13HRP – Part 20
By Silvia Moan