13HRP – 0028 – Wondering MusicMan


Description

Entity 13HRP – 0028 – Wondering MusicMan, also called Wondering MusicMan, appears as a human-like figure carrying a handheld stereo. The stereo looks like a cassette player from the late twentieth century but works without any power source. It plays looping music mixed with static, reversed speech, strange tones, and faint voices. As a result, the sound unsettles and confuses most listeners. The tracks often shift mid-play without anyone touching the device, suggesting the stereo reacts to Wondering MusicMan’s will or the environment. Witnesses also note that Wondering MusicMan sometimes moves in rhythm, waving arms or swaying like a conductor, as if shaping the performance.

Visually, the entity wears clothes from late 1980s to early 1990s street fashion: a frayed denim jacket, worn shoes, and a t-shirt. The shirt’s design changes with each sighting, showing logos from lost brands or symbols no one recognises. These shifts support the theory that Wondering MusicMan does not fully follow normal time. The mix of everyday style and strange traits makes it appear both ordinary and alien.


Observed Effects

  • Being near 13HRP – 0028 – Wondering MusicMan causes unstable emotions. People swing between comfort and nostalgia, then shift to fear, dread, or confusion. These feelings depend on both the music played and the listener’s personal memories.
  • Exposure longer than thirteen minutes forces body rhythms to match the stereo’s beat. Breathing, heartbeat, and even brain waves lock to the tempo. Extended exposure often ends with seizures, paralysis, or loss of awareness.
  • People leaving the field of Wondering MusicMan show compulsive acts. They hum, whistle, or copy dance moves without meaning to. Trying to stop them causes stress or violent outbursts, which shows the rhythm imprints itself into memory.
  • Most important, 0028 resists known infohazards, even ones as strong as Entity 0017 (SOMETHING). Analysts think its music not only blocks but rewrites other memetic signals. This makes Wondering MusicMan unusually strong in fights between ideas or signals.

In addition, people linked to Wondering MusicMan often dream of endless halls filled with cassette reels or vast dance floors where music never stops. These shared dreams hint that Wondering MusicMan works across both waking and dream states.


Incident Log

After the event, Wondering MusicMan adjusted the cassette like finishing a show and then walked away without reacting to survivors. The stereo played one clear line: “Don’t listen to them — only to me.” Survivors forgot most of the event but kept parts of the melody. Later, many reported dreams of the tune inside vast industrial spaces. This shows the effect continues in the mind after direct contact ends.

Unconfirmed reports place Wondering MusicMan at other outbreak sites before collapse. Each time, its music seemed to stop the hazard, though the long-term effect on survivors remains unclear.


Behavioural Notes

Outside of crisis moments, 13HRP – 0028 – Wondering MusicMan acts in strange but playful ways. It strolls through empty areas in step with its music, snaps its fingers, or spins and shuffles like part of a dance. These acts suggest the stereo is both a tool and a personal soundtrack.

Recordings sometimes catch extra humming or whistling layered with the stereo output. Analysts argue over whether this is true expression or a trick to plant extra hooks in the mind. Patrol logs note Wondering MusicMan humming simple children’s songs that twist mid-line into harsh sounds, creating unease.

Cameras have shown Wondering MusicMan dancing down halls, pressing its ear to the stereo, and moving as if in private performance. Some see this as proof of personality; others think it is a tactic to draw attention.

Reports also say Wondering MusicMan matches rhythms to the environment. For example, it taps to dripping pipes, matches flashing lights, or hums in time with footsteps. These habits blur the line between natural play and conscious influence.


Containment Protocols

All capture attempts have failed. Teams lose track due to its wandering routes and strange links with time and space. Wondering MusicMan has appeared in cities, villages, and crowded areas with no clear path between. Because of this, researchers think the stereo works as both a sound source and a kind of anchor across timelines.

Current orders are non-engagement. If operatives see 13HRP – 0028 – Wondering MusicMan, they must retreat, record audio from a safe range, and avoid falling into rhythm. Noise-cancelling headgear lowers compulsion for short times but fails in long exposure. Digital copies of the audio always corrupt, which proves the signal carries more than normal sound data.

Some have suggested using Wondering MusicMan’s field against other anomalies. Yet its free will and random nature make it too risky.


Notes

Experts remain divided. Some argue that 13HRP – 0028 – Wondering MusicMan acts as a stabiliser, one anomaly able to cancel others. Others warn that its strength may mean it is the first source of sound-based hazards.

In the end, Wondering MusicMan mixes whimsy, dance, and dangerous sound. It stands as one of the most puzzling subjects in the Hollow Reality Project. Its nature stays unclear: both charming and threatening. Until new ideas explain it, 0028 must be treated as both possible ally and hidden danger — a wandering anomaly whose music echoes long after it leaves.

Last modified: 2025/09/07 at 22:22 pm

Published: 2025/09/04 at 12:00 pm

By Silvia Moan