13HRP – 0025 – Factory Madness
Description
Entity 13HRP – 0025 – Factory Madness, also called Factory Madness, shows itself as a massive industrial complex stretching more than 1,000 miles in all directions. The sheer scale of Factory Madness exceeds anything built on Earth, making it look less like a building and more like an endless machine-world. Giant smokestacks rise above the skyline, releasing soot and toxic smoke into the air. The atmosphere stays heavy with metal dust and the sharp smell of rot, creating a sense of decay that seeps into anyone who enters Factory Madness. The outer walls throb with pipes, strange tubing, and bone-like growths that resemble veins. Inside, conveyor belts twist into shapes that defy logic, folding, vanishing into mist, and reappearing in impossible ways. Because the system keeps shifting, it feels alive, as if Factory Madness hides a mind beneath its industrial shell.
The entrance fools explorers: a crumbling lobby where a faded Mac Zurger logo still clings to broken stone. Past the reinforced doors, the main floor of Factory Madness warps the senses at once. Metal screams echo with organic cries, flashing lights cause nausea, and a toxic haze burns the lungs while carrying the smell of burned flesh. Even trained operatives lose focus, reporting sudden collapse of thought as soon as they step inside. Reports describe floors buckling into ridges of meat and ceiling vents exhaling hot breath. One witness swore the walls groaned like a body straining to give birth to more machines.
Observed Effects and Physical Impact
People who enter 13HRP – 0025 – Factory Madness quickly suffer physical decline. Within minutes, even strong operatives vomit uncontrollably. Masks and filters do not help, since fumes seep through and attack the body directly. Subjects describe choking, muscle spasms, and violent shaking. Sound inside Factory Madness overwhelms them with endless grinding, pounding, and shrieks. After longer exposure, victims report dizziness, headaches, and visions of being torn apart by the machines. Many show real bruises and cuts that match their hallucinations, proving Factory Madness can wound the body with illusions. Some feel phantom arms ripped away by hooks, only to wake with cuts where the wounds should be.
Investigators confirmed that Factory Madness uses human remains in its work. Conveyor belts carry severed limbs and bodies, which are ground into slurry and shaped into patties. Tests found human DNA mixed with strange compounds not from Earth. Because Factory Madness consumes both flesh and metal, it can keep producing without end. Scholars call it not a building but a living machine-ecosystem that feeds, transforms, and breeds itself. Some go further, arguing that 13HRP – 0025 – Factory Madness acts like a parasite that rewrites the rules of nature into its own industrial laws.
Incident Log
During one mission inside Factory Madness, a researcher’s coat caught in a conveyor. Three guards rushed to save him, but the machine sped up. The researcher was dragged beneath a press and crushed instantly. His body could not be recovered. His family later heard he drowned at sea, hiding the truth. Internally, the case proves that Factory Madness cannot be controlled. Reports say the conveyor kept running for hours, spitting out patties that pulsed faintly, as if holding the man’s memory.
Supplementary Incident Log — “The Red Conveyor”
At 02:47, Operation Sweep-12 sent a Zeldt strike team into Factory Madness. Audio records caught constant humming mixed with shrieks like a twisted choir. At 03:19, the team found a conveyor soaked in blood and torn Mac Zurger uniforms. When they tried to shut it down, the machine sped up and dragged one operative into the press.
Recovered remains showed crushing consistent with hydraulic force, but strange ridges like alien vertebrae were also found inside the body. Survivors later had dreams of conveyors stretching forever, each carrying copies of themselves to be crushed endlessly within Factory Madness. These visions stopped only after deep memory erasure treatment.
Cross-Reference and Containment Expansion
Links tie 13HRP – 0025 – Factory Madness to other anomalies. For example, followers of 13HRP – 0012 – MacZurger Mr Wiggles chant at its gates, while cultists of 13HRP – 0006 – Rat Man scavenge waste from its grease pits. These patterns show that Factory Madness is part of a larger food-industrial network. Reports also suggest that whispers from Factory Madness reach far away: cults in distant Hollow Realm regions spoke of “the factory’s song” even before direct exposure.
Patrols rotate every thirteen hours. Guards take scent-blocking treatments since even brief exposure to Factory Madness causes vomiting, head pain, and shattered teeth in many. Engineers once proposed rerouting smoke into underground chambers, but models predicted massive contamination. The Grand Council now enforces strict blocks against all entry. Still, cultists and rogue staff attempt infiltration, drawn by promises of endless food and “promotion” into Factory Madness.
Additional Observation — “The Bella Manufactory”
After Sweep-12, drones discovered new lines in Sub-Sector Delta of Factory Madness. These conveyors ended not in grinders but in steel pods dripping with fluid. Flesh and bone were shaped into human-like dolls. After thirteen minutes, they turned into 13HRP – 0005 – Bella The Doll.
These factory-born Bellas showed extreme aggression. Their glowing eyes burned like furnaces, and they joined existing Bella swarms at once. Analysts estimate the sector of Factory Madness makes up to 300 dolls per day, depending on raw supply. As a result, casualty rates inside Factory Madness match Bella Doll surges. Some dolls kept scraps of the clothes worn by consumed staff, even speaking in their voices while attacking. They begged for help as they killed, blurring the line between victim and predator.
Containment now assumes new Bella Dolls appear with every breach of Factory Madness. Strike teams deploy flamethrowers since guns do little. Even then, burned pieces sometimes crawl back onto conveyors to rebuild.
Containment Protocols
The Council marks 13HRP – 0025 – Factory Madness as a top-level block zone. Guards stop civilians and cultists, while cameras watch nonstop. Every expedition into Factory Madness has ended in death or ruin. Still, long-term goals require its destruction. Some believe its systems reach into mirror worlds, hinting at endless versions of itself. Mapping attempts suggest conveyors may even loop through time, making items from futures not yet real.
One event increased concern: at 13:13, cameras caught Olivia Xathriel entering Factory Madness while her real body rested elsewhere. This split shows that Factory Madness works as a gateway, breaking time and identity. Researchers now debate if Factory Madness is a filter between worlds or a furnace that burns timelines as easily as it burns flesh.
Concluding Assessment
13HRP – 0025 – Factory Madness shows industrial horror at its peak. Factory Madness is not just a site of production—it is a predator that eats matter, bodies, and even the rules of space. Its halls combine flesh, machines, and broken reality into one cycle. It spreads not only across space but also through time, replicating itself endlessly. Destruction must target both its machinery and its strange grip on reality. Scholars argue that Factory Madness survives because it already exists in many forms across layers of existence. Until new methods are found, Factory Madness will remain one of the most dangerous anomalies in the Hollow Reality Project—a machine-world that consumes, remakes, and repeats without end.
Last modified: 2025/09/07 at 22:00 pm
Published: 2025/09/01 at 12:00 pm
previous 13HRP – 0024 – Maids Uniform
next 13HRP – 0026 – Snow Fox
13HRP – Hollow Reality Project
- 13HRP – Part 1
- 13HRP – Part 2
- 13HRP – Part 3
- 13HRP – Part 4
- 13HRP – Part 5
- 13HRP – Part 6
- 13HRP – Part 7
- 13HRP – Part 8
- 13HRP – Part 9
- 13HRP – Part 10
- 13HRP – Part 11
- 13HRP – Part 12
- 13HRP – Part 13
- 13HRP – Part 14
- 13HRP – Part 15
- 13HRP – Part 16
- 13HRP – Part 17
- 13HRP – Part 18
- 13HRP – Part 19
- 13HRP – Part 20
By Silvia Moan